Saturday, April 9, 2011

Box2d world

Problem: The balls when colliding  with cube would not push it far enough and the densities would not work properly the way we thought. We also had a problem where we though the speed would max out at around 5000.

Impact: The game did not work they way it was suppose to.

Solution: we had to scale down everything we were doing to work in the box2d world. Then when rendering it we scale it back up to the positions that we want.

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